If attempting to get all the keys or values from a table, instead of hardcoding in the table ID (path etc), in Blueprint there is a function from the Kismet Text Library called 'Find String Table ID and Key From Text'. Instead of typing a value into its Text input, click the flag and select an element from the target String Table. From there you can get all of the table's keys and values.
If using UE5, download BenUI's fork of Unreal Engine DearImGUI: https://github.com/benui-dev/UnrealImGui
If using UE4, download Segross' Unreal ImGui: https://github.com/segross/UnrealImGui
ImGUI - Input
By default, ImGui may attempt to (effectively) hijack your input. This can lead to the game appearing to not accept general input, and leaving you with a debug message in red that says 'Handler Down'. To catch this, add the following into the start of the class you're using (`BeginPlay()` in an actor or controller, or `Initialize()` in a subsystem):
FImGuiModule::Get().GetProperties().SetInputEnabled(false);