Jon Price
Programmer
Programmer
C++ - C# - Typescript - Blueprint
UE4&5 - Unity - Custom Engines - Angular2+ - Angular 9+ - P4 - Git
PC - MacOS - Xbox Series - PlayStation- VR - Nintendo Switch Family - Mobile
Netflix Game of the Year
Blood Line: A Rebel Moon Game.
BAFTA - Games Beyond Entertainment (Winner)
Tales of Kenzara: ZAU
Multi-year member of exceptional talent development programme. Participated as multi-year reviewer for Young Game Designer programme
Mentorship
Navee Mentorship with Game Anglia Network
Custom Engine - C++ - Custom Scripting
Major Publisher
Cross-platform ARPG for console, mobile, and PC.
Netflix
Twin-stick action game based on the Zach Snyder movies.
Apple, Paramount
Co-op rogue-lite action game loosely based on the IDW comics.
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UE5 - C++ - Unity3D - C#
Senior Programmer
UE5 - C++ - Blueprint - UMG w/ CommonUI - ImGUI - Figma - Notion
Senior Programmer
UE4 - C++ - Blueprint - ImGUI - Articy:Draft3 - Unity3D - C#
From 2013 to 2020, I worked at aPriori Digital as co-founder with a focus on technical design. As it was a role in an indie startup, it naturally required wearing many hats. For some projects I worked on narrative design, and for others I focused on programming.
Programming & Design
Unity3D - C#
Programming, Design & Additional Writing
Unity3D - C# - HTML - CSS - Javascript
Programming, Design, Narrative Design & Writing
Unity3D - C#
Programming, Design
Unity3D - C#
UE5 - C++ - Blueprint - Behaviour Tree - UMG
Alternate between a human and a cat and sneak around puzzle rooms to find other cats, avoiding patrols!
Unity3D - C#
Coop multiplayer game where four robots must keep the stage from falling apart during a play without the (also robot) audience from noticing. Judgement comes in the form of cheers and boos, at the end of the play.
I worked on Camera, interactables, audience engagement, and UI.